A mage casts a dark ritual to gain power. A chaos demon granted him power but the mage must also spread chaos and take over the land and so the tale of Necrox begins. The classic mage elements are now stronger but there is also the power of chaos which allows the mage to summon skeletons to unleash powerful attacks.
We created the game Necrox. It is a single player match 3 game with RPG elements. The game was primarily built for Android devices but it also works on Apple iOS devices. The game was created inside of Unity. The project was kept on a private repository on Github. Github Desktop and Gitkraken were used along with the repository. The code was written using Visual Studio and Visual Studio Code. Most of the art and animations were created using Adobe Photoshop.
Team members Anthony Vanoostendorp: Technical Artist Sami Sipari: Main Programmer Nikolai Jonasson: Main Artist Pauli Ondruska: Main Sound Designer Tommi Pitkänen: Artist
The game is divided in two sections: the top section, where the combat between the main character and an enemy takes place and then the bottom half, where the match 3 game takes place. The player has to match tiles which activate the main character’s magic with different effects and the enemies attack at different intervals.
We completed our main goal, which was to create a complete game that can be further improved upon. Currently there are 15 levels that the player can complete. Each level has an enemy with its own set of combat base stats. There are 4 different types of tiles to try to get matches of 3 or more. The most common tiles are fire, which do damage to the enemy. Water and earth tiles are the next most common. Water heals the character and earth gives a stackable defense against the next enemy attack. Last are the chaos tiles which are harder to get because they are the least frequent but deal more damage than fire tiles.
The Game will be available on Google Play store but get the beta version here!
Nice Nine developer team presents Last Habitat: Deep Sea Defense
About the game
Last Habitat: Deep Sea Defense is a sci-fi tower defense game set in a grim future where nuclear wars have left continents uninhabitable and the last remaining humans are forced to live in an underwater colony. Your mission as a player is to defend this colony from human-eating sea monsters by building towers. There are four different tower types with unique properties you can built alongside a canyon that the sea monsters use to attack the colony. Last Habitat features an in-game Wiki that holds useful information both about the towers at your disposal and the four distinct sea monsters that you will encounter on your mission to protect humanity and its last habitat.
The game has five levels to play through and each level offers more content and new challenges to overcome. As you make progress in the game and unlock new levels, you will gain access to use new tower types and encounter new sea monsters to defend against. The focus of the game still remains the same: protect the colony by building up defenses and survive the waves of monster attacks that will otherwise wipe out the colony and the entire human race.
The design process of the game started with a planning session where the team members narrowed down game ideas into one that could be created within a few months’ time frame. The game genre and idea was quickly chosen to be a sci-fi tower defense game done in pixel art, but initially the game was going to take place in space. To deviate from a popular choice of space as a game setting we moved our project to take place in the deep sea.
Our design process continued with research on tower defense games to understand what requirements, elements and features should the game have to be a decent one. From that point we started to design the tower and enemy types and thought about how many of them would we need in our game. We came to agreement that we should aim for four different types of both towers and enemies that there would be enough variety to the game. We managed to accomplish this and also created a unique tower type: Solar Link, a twin tower that creates a damaging ray between two towers. Similar type of towers are very rarely seen in any other tower defense games and we are proud of our Solar Link -tower type creation.
Our team encountered a few problems on our design process. As we were working on to create an Android game, the user interface and head-up display elements went through several changes in order to make them large enough and more easily understandable for the player. We tried to give the player more feedback about their actions and also created an in-game Wiki to give the player more information on the tower and enemy types as opposed to filling up the screen space with constantly visible lists or multiple pop-ups. The most troublesome design flaw was the initial use of an energy popcap instead of more classic in-game currency. Late in the project we had to make the hard decision to scrap the energy popcap and replace it with in-game coin currency with very little time to enhance the gameplay experience for the players.
Last Habitat: Deep Sea Defense has five levels to play through. At first we had planned that the game should only have three basic levels and an endless level but after few playtests we noticed that three basic levels weren’t enough. We decided that the four first levels introduces player to all tower and enemy types and the last level is a challenge to test the player’s tactics. Unfortunately we don’t have the locking system yet implemented, but it will be in the published game version like the other last adjustments that we are currently working on. We were also forced to drop the endless level, as the replacement of the popcap solution with in-game currency also mixed up the games balance. We hope to still implement the endless level to the game before launching the game on Google Play Store in the first half of this year. On the launch we will also implement the achievements to the game as we will be using the Google Play Services to do it.
Playable versions are available here for Android and PC: