GA Autumn 2023 – WizWood

A wizard whose spellbook pages were stolen has to fight their way through obstacles and enemies in an enchanted forest to get the pages back. WizWood is a top-down shooter inspired by the arcade classic Gauntlet. 

The idea 
In the very beginning, we liked the idea of a top-down game and all the artists agreed to work on a fantasy theme. Gauntlet was a natural reference and a good starting point to develop our own game. However, there were things we wanted to change about Gauntlet. We did not like how the controls felt in the original game, and we thought it would be cool to turn the usual dungeon crawling into a more open-space world, which would also allow the main character to use a wider set of abilities. 


The idea of progression in the game through the acquisition of spell pages was almost immediate, and so were the main character design and most enemies. We also liked the idea of having three levels with clearly distinct environment and we started working towards that goal. 

The Process
The initial progress was quite slow as we did not have a clear idea of what the main mechanics would look like. The feedback we received was very useful and helped us understand in which direction we wanted to move. 

Once we had the complete set of spells for the main character, it became easier to develop the game further by calibrating the enemies and designing the levels. 

The work was mostly done individually at home but we had a weekly meeting to gather ideas and opinions and to help each other. Both programmers and artists had some major individual areas to focus on but everyone helped here and there whenever needed.

Play the game here!
https://overlunch.itch.io/wizwood

Our Team

Programmers:
Esa-Pekka Palonen
Oskari Kuusisto

Artists:
Helmi Voutilainen
Leonardo Fedi
Riina Koivisto

GA Autumn 2023 – Magic Mayhem

Seven is a magical number, and guess what? That’s the exact count of members in our elemental group! You’d think seven introverted game nerds would spend these four months being all shy and introverted. But lo and behold – we did manage to create something magnificent AND magical! We present to you…

Magic Mayhem

Magic Mayhem is a heart-pounding, spell-slinging top-down shooting game packed with wizarding goodness. Drawing inspiration from the classic top-down shooter Time Pilot, we set out to create a gaming masterpiece!

Magic Mayhem Menu image and logo

In Magic Mayhem, you step into the robes of Aurelius, an ancient and wise wizard standing tall against the chaos and destruction threatening his world. Brace yourselves – Aurelius’ closest allies, the royal spirits of the elemental realms, have mysteriously cut off communication and unleashed their armies on the material plane. Yep, they’ve gone rogue, and it’s up to you to uncover the truth behind their betrayal!

Magic Mayhem Water Boss fight scene
Aurelius is badass – but so are the bosses!

Get ready to dive into a world of magical art and sound as you journey with Aurelius, a master of magic who’s about to level up in badassery! Throughout his quest, he unlocks a vast array of new and thrilling spells. Each magical ability not only boosts his power but also arms him to face even more menacing foes.

Trailer music: Borgar by Alexander Nakarada (www.creatorchords.com) Licensed under Creative Commons BY Attribution 4.0 License https://creativecommons.org/licenses/by/4.0/

For those who’ve been with us since the beginning, there’s a wicked surprise waiting at the end of the four original levels! And if you’re new to Magic Mayhem, brace yourself for a few attempts—trust us, it’s worth it!

Ready to harness the elemental forces and dive into the ultimate battle between good and evil?

Yes, download the game!


No? Well, shucks, we don’t take no for an answer!

Meet the Meihem team:

Milko Kurki

Game Design, Programming, Sound design, Composing, Music Production

Akseli Ilkka

Game Design, Programming, Boss Fight design & mechanics

Aapo Nevamäki

Game Design, Programming, Enemy behavior, UI design

Leo Piirto

Game Design, Narrative Design, Character Design & Animation, VFX

Minna Mellajärvi

Game Design, Level design, VFX, UI design, Artist-of-all-trades

Simo Vainionpää

Game design, HUD/UI design, VFX design, Projectile design

Kseniia Merzliakova

Game Design, Level design, VFX design