GA Autumn 2020 – Potion Bombers

 

Potion Bombers is a competitive multiplayer game that is based on the classic arcade game Bomberman. The team set out to make a fast based multiplayer game that was quick to play and had unique levels with different kind of mechanics in each of them. The game can be played with up to four players and is best enjoyed with controllers.

The team quickly got the idea of the different kind of levels and set on three types. Lava, ice and water levels. All levels have their own terrain and different mechanics in each. Difference to the original game is also in the players ability to break only a certain type of objects in the level with the walls being indestructible. These breakable objects spawn power-ups to the players to give them an edge in the fight.

The Levels

In the lava level players are able to break to floor with their bombs to reveal the deadly lava. This makes the matches quick and strategic with the ability to trap the other players using the lavaPicture of the lava level and the breakable floor

In the ice level players will slide on the ice making movement harder, the bombs also slide on the ice if the player pushes them giving the players ability to deal damage from a distance

Picture of ice level and power-up items

The water level has waterways that will move the players and the bombs along the stream giving the player ability to move quickly and tactically place bombs to attack other players.

 

 

Picture of the water level with a detonating bomb in the water

About The Project

The whole project was completed almost  entirely remotely, only meeting a few times to playtest the game. This added a bit of a challenge, but frequent meetings and discussions helped to keep the team motivated and focused.

Because of the time running out and few unexpected turn of events inside the team, the game is not as detailed as the team would have wanted with few graphical items missing, but the core game is fun to play, especially with four players. So in the end we are very happy with the end result since a fun game was our main goal.

https://cdn.discordapp.com/attachments/750299439737864262/770988009847652352/Bottle1x256.png

The Team:

Eetu Pohja: Programming
Jaakko Joenperä: Management, Programming
Emmi Pusa: Graphic Design
Laura Suvila: Graphic Design
Simo Kontiokorpi: Graphic Design

Link to the playable game

Games Academy Autumn 2018 – Space Runner

Project SPACE RUNNER

Synopsis

Space Runner is space themed 4 level long runner type game for Android. The players goal is to clear the levels while collecting coins to aim at higher scores. Space Runner also includes different types of powerups to help the player get through the levels without getting hit or help collect coins.

Development

In the beginning of the project, each team member came up with one or two simple game ideas and together we voted for the best one and started working on it. 

The original concept was to make an endless runner type game, but after some months into the development we re-thought about the “game loop” and after receiving some advice we opted for a level based design.

We had a Google Play Store release in mind pretty deep into the development, but after delays and not having any easy means to release the game in there we gave up on it. The initial plan was to have a store to sell skins and powerup packs.

Our final product includes most of our core functionalities we had originally planned on minus the store. It includes a well structured UI and menu structure as well 4 playable levels.

Mechanics

The character is controlled by using a swipe gesture to different directions on the screen. Swiping to sides moves the player inbetween 5 different lanes, swiping up makes the character jump and down swipe initiates a slide on the ground.

The player can take up to 2 powerups with them to the levels and the powerups feature 2 kinds of shields, a magnetism item to help collect coins, a resurrection item to bring back the character once and slowdown powerup to help get through fast paced instances.

Team Space Runner

Manuel Gabarron Cortes – Graphic artist

Henrietta Kontio – Graphic artist

Satu Kiintonen – Graphic artist

Justin Granger – Programmer

Juuso Etelämäki – Programmer

Download

https://jgranger.itch.io/space-runner