GA Autumn 2023 – Magic Mayhem

Seven is a magical number, and guess what? That’s the exact count of members in our elemental group! You’d think seven introverted game nerds would spend these four months being all shy and introverted. But lo and behold – we did manage to create something magnificent AND magical! We present to you…

Magic Mayhem

Magic Mayhem is a heart-pounding, spell-slinging top-down shooting game packed with wizarding goodness. Drawing inspiration from the classic top-down shooter Time Pilot, we set out to create a gaming masterpiece!

Magic Mayhem Menu image and logo

In Magic Mayhem, you step into the robes of Aurelius, an ancient and wise wizard standing tall against the chaos and destruction threatening his world. Brace yourselves – Aurelius’ closest allies, the royal spirits of the elemental realms, have mysteriously cut off communication and unleashed their armies on the material plane. Yep, they’ve gone rogue, and it’s up to you to uncover the truth behind their betrayal!

Magic Mayhem Water Boss fight scene
Aurelius is badass – but so are the bosses!

Get ready to dive into a world of magical art and sound as you journey with Aurelius, a master of magic who’s about to level up in badassery! Throughout his quest, he unlocks a vast array of new and thrilling spells. Each magical ability not only boosts his power but also arms him to face even more menacing foes.

Trailer music: Borgar by Alexander Nakarada (www.creatorchords.com) Licensed under Creative Commons BY Attribution 4.0 License https://creativecommons.org/licenses/by/4.0/

For those who’ve been with us since the beginning, there’s a wicked surprise waiting at the end of the four original levels! And if you’re new to Magic Mayhem, brace yourself for a few attempts—trust us, it’s worth it!

Ready to harness the elemental forces and dive into the ultimate battle between good and evil?

Yes, download the game!


No? Well, shucks, we don’t take no for an answer!

Meet the Meihem team:

Milko Kurki

Game Design, Programming, Sound design, Composing, Music Production

Akseli Ilkka

Game Design, Programming, Boss Fight design & mechanics

Aapo Nevamäki

Game Design, Programming, Enemy behavior, UI design

Leo Piirto

Game Design, Narrative Design, Character Design & Animation, VFX

Minna Mellajärvi

Game Design, Level design, VFX, UI design, Artist-of-all-trades

Simo Vainionpää

Game design, HUD/UI design, VFX design, Projectile design

Kseniia Merzliakova

Game Design, Level design, VFX design

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