by Noscope
Solarid is a sci-fi third-person-shooter set in a egyptian desert temple setting. The end goal of the game is to relieve the sun-scorched planet of drought by activating the ancient machinery at the center hub of the temple. To do this, the player has to retrieve four power-crystals from around the temple. Player can engage in combat with three types of enemies using their pistol and psychic-abilities
Development process
Development started late December with some of the team already established. The original idea was to make an action role-playing game with player progression. We also wanted to release the game on steam. Needless to say, the scope was too big so we scaled the game down.
We got the basic gameplay fairly early in the development process with blink being the first skill to be implemented. We had a couple of different skill ideas in addition to blink but we ended up going with vortex and clone abilities since they flowed well with the shooting.
Last weeks of development have consisted of bugfixes and making the game more polished and player friendly with the addition of tutorials and cutscenes.
The progress hasn’t been so fast during May since a part of the team are busy with jobs and others are busy with coursework. Our personal deadline for the project is 31.5.
Latest build of Solarid can be found behind this link . Final version of Solarid will be released on itch.io at 31.5.2017!